AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function SWEP:Deploy() gamemode.Call("WeaponDeployed", self.Owner, self) self.IdleAnimation = CurTime() + self:SequenceDuration() return true end function SWEP:Initialize() self.ActivityTranslate = {} self.ActivityTranslate[ACT_HL2MP_IDLE] = ACT_HL2MP_IDLE_MELEE2 self.ActivityTranslate[ACT_HL2MP_WALK] = ACT_HL2MP_WALK_MELEE2 self.ActivityTranslate[ACT_HL2MP_RUN] = ACT_HL2MP_RUN_MELEE2 self.ActivityTranslate[ACT_HL2MP_IDLE_CROUCH] = ACT_HL2MP_IDLE_CROUCH_MELEE2 self.ActivityTranslate[ACT_HL2MP_WALK_CROUCH] = ACT_HL2MP_WALK_CROUCH_MELEE2 self.ActivityTranslate[ACT_HL2MP_GESTURE_RANGE_ATTACK] = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2 self.ActivityTranslate[ACT_HL2MP_GESTURE_RELOAD] = ACT_HL2MP_GESTURE_RELOAD_MELEE2 self.ActivityTranslate[ACT_HL2MP_JUMP] = ACT_HL2MP_JUMP_MELEE2 self.ActivityTranslate[ACT_RANGE_ATTACK1] = ACT_RANGE_ATTACK_MELEE2 self:SetDeploySpeed(1.1) end