hook.Add("InitPostEntityMap", "Adding", function() local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-579, 220, 83)) ent2:SetAngles(Angle(0, 0, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_c17/oildrum001.mdl")) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-557, 216, 91)) ent2:SetAngles(Angle(20.5, 180, -180)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_junk/CinderBlock01a.mdl")) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-582, 230, 133)) ent2:SetAngles(Angle(90, 24.5, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_junk/CinderBlock01a.mdl")) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-587, 234, 144)) ent2:SetAngles(Angle(0, 90, 90)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_junk/CinderBlock01a.mdl")) ent2:Spawn() end for _, ent in pairs(ents.FindByName("lift")) do ent:SetKeyValue("blockdamage", 0) end end)