hook.Add("InitPostEntityMap", "Adding", function() for _, ent in pairs(ents.FindByClass("trigger_teleport")) do ent:Remove() end for _, ent in pairs(ents.FindByClass("func_button")) do ent:Remove() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-93.9688, 666.7913, 256.0313)) ent2:SetKeyValue("solid", "6") ent2:SetModel("models/props_lab/blastdoor001c.mdl") ent2:Spawn() end end)