include("shared.lua") SWEP.PrintName = "Force Field Emitter" SWEP.Description = "Blocks bullets and other projectiles but will not stop humans, zombies, or other creatures from passing.\nPress PRIMARY ATTACK to deploy.\nPress SECONDARY ATTACK and RELOAD to rotate." SWEP.DrawCrosshair = false SWEP.Slot = 4 SWEP.SlotPos = 0 function SWEP:DrawHUD() if GetConVarNumber("crosshair") ~= 1 then return end self:DrawCrosshairDot() end function SWEP:PrimaryAttack() end function SWEP:DrawWeaponSelection(...) return self:BaseDrawWeaponSelection(...) end function SWEP:Deploy() gamemode.Call("WeaponDeployed", self.Owner, self) return true end function SWEP:Think() if self.Owner:KeyDown(IN_ATTACK2) then self:RotateGhost(FrameTime() * 60) end if self.Owner:KeyDown(IN_RELOAD) then self:RotateGhost(FrameTime() * -60) end end local nextclick = 0 function SWEP:RotateGhost(amount) if nextclick <= RealTime() then surface.PlaySound("npc/headcrab_poison/ph_step4.wav") nextclick = RealTime() + 0.3 end RunConsoleCommand("_zs_ghostrotation", math.NormalizeAngle(GetConVarNumber("_zs_ghostrotation") + amount)) end