include("shared.lua") SWEP.PrintName = "Wraith" SWEP.ViewModelFOV = 47 --[[function SWEP:Holster() if self.Owner:IsValid() and self.Owner == MySelf then self.Owner:SetBarricadeGhosting(false) end return self.BaseClass.Holster(self) end]] function SWEP:PreDrawViewModel(vm) self.Owner:CallZombieFunction("PrePlayerDraw") end function SWEP:PostDrawViewModel(vm) self.Owner:CallZombieFunction("PostPlayerDraw") end --[[function SWEP:Think() self.BaseClass.Think(self) if self.Owner:IsValid() and MySelf == self.Owner then self:BarricadeGhostingThink() end end]]