hook.Add("InitPostEntityMap", "Adding", function() -- The map has a super long hallway one way cade just like all subersive maps. This gets rid of human's favorite prop, but I think it would be best to remove the map from the server. for _, ent in pairs(ents.FindByClass("prop_physics")) do if ent:GetModel() == "models/props_wasteland/kitchen_shelf001a.mdl"then ent:Remove() end end end)