include("shared.lua") SWEP.PrintName = "Gun Turret" SWEP.Description = "This automated turret requires constant upkeep to be useful.\nPress PRIMARY ATTACK to deploy the turret.\nPress SECONDARY ATTACK and RELOAD to rotate the turret.\nPress USE on a deployed turret to give it some of your SMG ammunition.\nPress USE on a deployed turret with no owner (blue light) to reclaim it." SWEP.DrawCrosshair = false SWEP.Slot = 4 SWEP.SlotPos = 0 function SWEP:DrawHUD() if GetConVarNumber("crosshair") ~= 1 then return end self:DrawCrosshairDot() end function SWEP:Deploy() self.IdleAnimation = CurTime() + self:SequenceDuration() return true end function SWEP:DrawWorldModel() end SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel function SWEP:PrimaryAttack() end function SWEP:DrawWeaponSelection(...) return self:BaseDrawWeaponSelection(...) end function SWEP:Think() if self.Owner:KeyDown(IN_ATTACK2) then self:RotateGhost(FrameTime() * 60) end if self.Owner:KeyDown(IN_RELOAD) then self:RotateGhost(FrameTime() * -60) end end local nextclick = 0 function SWEP:RotateGhost(amount) if nextclick <= RealTime() then surface.PlaySound("npc/headcrab_poison/ph_step4.wav") nextclick = RealTime() + 0.3 end RunConsoleCommand("_zs_ghostrotation", math.NormalizeAngle(GetConVarNumber("_zs_ghostrotation") + amount)) end