hook.Add("InitPostEntityMap", "Adding", function() for _, ent in pairs(ents.FindByClass("trigger_teleport")) do ent:Remove() end for _, ent in pairs(ents.FindByClass("func_button")) do ent:Remove() end for _, ent in pairs(ents.FindByClass("prop_dynamic")) do local pro = ents.Create("prop_physics") if pro:IsValid() then pro:SetModel(ent:GetModel()) pro:SetPos(ent:GetPos()) pro:SetAngles(ent:GetAngles()) pro:Spawn() ent:Remove() end end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(900, -228, -151)) ent2:SetAngles(Angle(0, 180, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl")) ent2:SetColor(Color(0, 0, 0, 0)) ent2:Spawn() end end)