AddCSLuaFile("shared.lua") include("shared.lua") function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo) local fakedeath = pl:FakeDeath(pl:LookupSequence("death_0"..math.random(4)), self.ModelScale) if fakedeath and fakedeath:IsValid() then fakedeath:SetModel(self.OverrideModel) local ang = fakedeath:GetDeathAngles() fakedeath:SetPos(fakedeath:GetPos() + ang:Up() * 10) ang:RotateAroundAxis(ang:Right(), 90) fakedeath:SetDeathAngles(ang) --[[local override = ents.Create("status_overridemodel") if override:IsValid() then override:SetModel(self.OverrideModel) override:SetParent(fakedeath) override:SetOwner(fakedeath) override:Spawn() end]] end return true end