function EFFECT:Think() return false end function EFFECT:Render() end local function CollideCallback(particle, hitpos, hitnormal) if particle:GetDieTime() == 0 then return end particle:SetDieTime(0) if math.random(3) == 3 then sound.Play("physics/flesh/flesh_bloody_impact_hard1.wav", hitpos, 50, math.Rand(95, 105)) end if math.random(3) == 3 then util.Decal("Impact.Antlion", hitpos + hitnormal, hitpos - hitnormal) end end function EFFECT:Init(data) local pos = data:GetOrigin() local normal = data:GetNormal() * -1 local emitter = ParticleEmitter(pos) emitter:SetNearClip(28, 32) local grav = Vector(0, 0, -500) for i=1, math.random(4, 7) do local particle = emitter:Add("decals/Yblood"..math.random(6), pos) particle:SetVelocity(VectorRand():GetNormalized() * math.Rand(16, 64)) particle:SetDieTime(math.Rand(2.5, 4.0)) particle:SetStartAlpha(255) particle:SetEndAlpha(50) particle:SetStartSize(math.Rand(2, 4)) particle:SetEndSize(0) particle:SetRoll(math.Rand(0, 360)) particle:SetRollDelta(math.Rand(-1, 1)) particle:SetCollide(true) particle:SetGravity(grav) particle:SetCollideCallback(CollideCallback) particle:SetLighting(true) end emitter:Finish() util.Decal("YellowBlood", pos + normal, pos - normal) sound.Play("physics/flesh/flesh_squishy_impact_hard"..math.random(4)..".wav", pos, 80, math.Rand(95, 110)) end