AddCSLuaFile() if CLIENT then SWEP.PrintName = "'Ricochete' Magnum" SWEP.Description = "This gun's bullets will bounce off of walls which will then deal extra damage." SWEP.Slot = 1 SWEP.SlotPos = 0 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.HUD3DBone = "Python" SWEP.HUD3DPos = Vector(0.85, 0, -2.5) SWEP.HUD3DScale = 0.015 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "revolver" SWEP.ViewModel = "models/weapons/c_357.mdl" SWEP.WorldModel = "models/weapons/w_357.mdl" SWEP.UseHands = true SWEP.CSMuzzleFlashes = false SWEP.Primary.Sound = Sound("Weapon_357.Single") SWEP.Primary.Delay = 0.7 SWEP.Primary.Damage = 59 SWEP.Primary.NumShots = 1 SWEP.Primary.ClipSize = 6 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "pistol" SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 0.075 SWEP.ConeMin = 0.04 SWEP.IronSightsPos = Vector(-4.65, 4, 0.25) SWEP.IronSightsAng = Vector(0, 0, 1) local function DoRicochet(attacker, hitpos, hitnormal, normal, damage) attacker.RicochetBullet = true attacker:FireBullets({Num = 1, Src = hitpos, Dir = 2 * hitnormal * hitnormal:Dot(normal * -1) + normal, Spread = Vector(0, 0, 0), Tracer = 1, TracerName = "rico_trace", Force = damage * 0.15, Damage = damage, Callback = GenericBulletCallback}) attacker.RicochetBullet = nil end function SWEP.BulletCallback(attacker, tr, dmginfo) if SERVER and tr.HitWorld and not tr.HitSky then local hitpos, hitnormal, normal, dmg = tr.HitPos, tr.HitNormal, tr.Normal, dmginfo:GetDamage() * 1.5 timer.Simple(0, function() DoRicochet(attacker, hitpos, hitnormal, normal, dmg) end) end GenericBulletCallback(attacker, tr, dmginfo) end