include("shared.lua") SWEP.PrintName = "Zombie" SWEP.ViewModelFOV = 70 SWEP.DrawCrosshair = false function SWEP:Reload() end function SWEP:DrawWorldModel() end SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel function SWEP:DrawHUD() if GetConVarNumber("crosshair") ~= 1 then return end self:DrawCrosshairDot() end function SWEP:DrawWeaponSelection(...) return self:BaseDrawWeaponSelection(...) end