hook.Add("InitPostEntityMap", "Adding", function() -- Block off impossible camping spot. local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-1019.9873, 1049.5773, 76.0313)) ent2:SetAngles(Angle(0, 90, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:Spawn() end -- Remove virtually impossible barricade in basement. for _, ent in pairs(ents.FindByClass("prop_physics*")) do if ent:GetPos().z < 100 then ent:Remove() end end end)