ENT.Base = "prop_gunturret" ENT.SWEP = "weapon_zs_gunturret_rocket" ENT.AmmoType = "impactmine" ENT.FireDelay = 2 ENT.NumShots = 1 ENT.Damage = 97 ENT.PlayLoopingShootSound = false ENT.Spread = 0.75 ENT.MaxAmmo = 30 ENT.MaxHealth = 225 function ENT:PlayShootSound() self:EmitSound("weapons/stinger_fire1.wav", 80, math.random(148, 153), 0.8) self:EmitSound("weapons/grenade_launcher1.wav", 80, math.random(86, 92), 0.7, CHAN_WEAPON + 20) end