SWEP.PrintName = "'Purger' Antidote Handgun" SWEP.Description = "Fires piercing antidote blasts. Heals poison and cleanses statuses." SWEP.Slot = 4 SWEP.SlotPos = 0 SWEP.Base = "weapon_zs_baseproj" DEFINE_BASECLASS("weapon_zs_baseproj") SWEP.HoldType = "revolver" SWEP.ViewModel = "models/weapons/cstrike/c_pist_deagle.mdl" SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl" SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.UseHands = true SWEP.CSMuzzleFlashes = false SWEP.ReloadSound = Sound("Weapon_Pistol.Reload") SWEP.Primary.Delay = 0.4 SWEP.Primary.ClipSize = 21 SWEP.Primary.DefaultClip = 150 SWEP.Primary.Ammo = "Battery" SWEP.RequiredClip = 3 SWEP.WalkSpeed = SPEED_NORMAL SWEP.ConeMax = 0 SWEP.ConeMin = 0 SWEP.ReloadSpeed = 0.43 SWEP.FireAnimSpeed = 1.3 SWEP.IronSightsPos = Vector(-5.95, 3, 2.75) SWEP.IronSightsAng = Vector(-0.15, -1, 2) SWEP.AllowQualityWeapons = true GAMEMODE:SetPrimaryWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 5) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_PROJECTILE_VELOCITY, 50) function SWEP:EmitFireSound() self:EmitSound("items/smallmedkit1.wav", 70, math.random(135, 140), 0.65, CHAN_WEAPON + 21) self:EmitSound("weapons/galil/galil-1.wav", 75, math.random(122, 128), 0.7, CHAN_WEAPON + 20) end function SWEP:EmitReloadSound() if IsFirstTimePredicted() then self:EmitSound("weapons/357/357_reload1.wav", 75, 75, 1, CHAN_WEAPON + 21) end end function SWEP:EmitReloadFinishSound() if IsFirstTimePredicted() then self:EmitSound("weapons/357/357_spin1.wav", 70, 90) end end function SWEP:SendReloadAnimation() self:SendWeaponAnim(ACT_VM_DRAW) end function SWEP:Deploy() if CLIENT then hook.Add("PostPlayerDraw", "PostPlayerDrawMedical", GAMEMODE.PostPlayerDrawMedical) GAMEMODE.MedicalAura = true end return BaseClass.Deploy(self) end function SWEP:Holster() if CLIENT and self:GetOwner() == MySelf then hook.Remove("PostPlayerDraw", "PostPlayerDrawMedical") GAMEMODE.MedicalAura = false end return true end function SWEP:OnRemove() if CLIENT and self:GetOwner() == MySelf then hook.Remove("PostPlayerDraw", "PostPlayerDrawMedical") GAMEMODE.MedicalAura = false end end