SWEP.PrintName = "Flash Bomb" SWEP.Description = "Deals no damage but stuns all zombies around the flash, especially if they're looking at it." SWEP.Base = "weapon_zs_basethrown" SWEP.ViewModel = "models/weapons/cstrike/c_eq_flashbang.mdl" SWEP.WorldModel = "models/weapons/w_eq_flashbang.mdl" SWEP.Primary.Ammo = "flashbomb" SWEP.Primary.Sound = Sound("weapons/pinpull.wav") SWEP.MaxStock = 12 function SWEP:Precache() util.PrecacheSound("weapons/pinpull.wav") end