hook.Add("InitPostEntityMap", "Adding", function() -- Dumb secret room crap. local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(800.1951, 1992.9767, -27.9688)) ent2:SetAngles(Angle(0, 90, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:Spawn() end end)