CLASS.Base = "poison_headcrab" CLASS.Name = "Barbed Headcrab" CLASS.TranslationName = "class_barbed_headcrab" CLASS.Description = "description_barbed_headcrab" CLASS.Help = "controls_barbed_headcrab" CLASS.Health = 100 CLASS.Points = CLASS.Health/GM.HeadcrabZombiePointRatio CLASS.Speed = 160 CLASS.Wave = 4 / 6 CLASS.SWEP = "weapon_zs_barbedheadcrab" if not CLIENT then return end CLASS.Icon = "zombiesurvival/killicons/poisonheadcrab" CLASS.IconColor = Color(236, 218, 0) local matSkin = Material("Models/Barnacle/barnacle_sheet") function CLASS:PrePlayerDraw(pl) render.ModelMaterialOverride(matSkin) render.SetColorModulation(0.65, 0.65, 0.5) end function CLASS:PostPlayerDraw(pl) render.ModelMaterialOverride() render.SetColorModulation(1, 1, 1) end