INC_CLIENT() SWEP.VElements = { ["corrosive_nade+"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Grenade_body", rel = "corrosive_nade", pos = Vector(0, -0.201, 0.4), angle = Angle(0, 90, 0), size = Vector(0.1, 0.029, 0.029), color = Color(74, 95, 120, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["corrosive_nade"] = { type = "Model", model = "models/props_lab/labpart.mdl", bone = "ValveBiped.Grenade_body", rel = "", pos = Vector(0, 0, -1), angle = Angle(0, 0, 90), size = Vector(0.449, 0.4, 0.449), color = Color(67, 119, 165, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["corrosive_nade+"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "corrosive_nade", pos = Vector(0, -0.201, 0.4), angle = Angle(0, 90, 0), size = Vector(0.1, 0.029, 0.029), color = Color(74, 95, 120, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["corrosive_nade"] = { type = "Model", model = "models/props_lab/labpart.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.5, 2, -0.5), angle = Angle(0, 0, 90), size = Vector(0.449, 0.4, 0.449), color = Color(67, 119, 165, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } }