INC_SERVER() function SWEP:OnMeleeHit(hitent, hitflesh, tr) local secondary = self:IsCharging() if secondary then self.OriginalMeleeDamage = self.MeleeDamage self.OriginalMeleeKnockBack = self.MeleeKnockBack self.MeleeDamage = self.MeleeDamage * self.MeleeDamageSecondaryMul self.MeleeKnockBack = self.MeleeKnockBack * self.MeleeKnockBackSecondaryMul end local owner = self:GetOwner() if hitent:IsValid() and hitent:IsPlayer() then hitent:AddLegDamageExt(secondary and 18 or 15, owner, self, SLOWTYPE_COLD) end if tr.HitWorld and tr.HitNormal.z > 0.8 and hitent == Entity(0) and secondary then local ice = ents.Create("env_protrusionspike") if ice:IsValid() then ice:SetPos(tr.HitPos) ice:SetOwner(owner) ice.Damage = self.MeleeDamage * 0.85 ice.Team = owner:Team() ice:Spawn() end end end function SWEP:PostOnMeleeHit(hitent, hitflesh, tr) if self:IsCharging() then self.MeleeDamage = self.OriginalMeleeDamage self.MeleeKnockBack = self.OriginalMeleeKnockBack end end