INC_CLIENT() DEFINE_BASECLASS("weapon_zs_baseproj") SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.HUD3DBone = "ValveBiped.square" SWEP.HUD3DPos = Vector(1.1, 0.25, -2) SWEP.HUD3DScale = 0.015 SWEP.WElements = { ["base"] = { type = "Model", model = "models/healthvial.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(8.5, 2, -3.701), angle = Angle(0, -90, -8), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["2"] = { type = "Model", model = "models/airboatgun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -3, 0), angle = Angle(0, 90, 180), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["2+"] = { type = "Model", model = "models/airboatgun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -3, 0), angle = Angle(0, 90, 180), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.VElements = { ["base"] = { type = "Model", model = "models/healthvial.mdl", bone = "ValveBiped.square", rel = "", pos = Vector(0, 0.5, 3), angle = Angle(0, 0, 90), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["2"] = { type = "Model", model = "models/airboatgun.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "base", pos = Vector(0, -3, 0), angle = Angle(0, 90, 180), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["2+"] = { type = "Model", model = "models/airboatgun.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "base", pos = Vector(0, -3, 0), angle = Angle(0, 90, 180), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } function SWEP:Draw2DHUD() BaseClass.Draw2DHUD(self) local owner = self:GetOwner() if not owner:IsSkillActive(SKILL_SMARTTARGETING) then return end local player = self:GetSeekedPlayer() local screenscale = BetterScreenScale() surface.SetFont("ZSHUDFont") local text = player:IsValidLivingHuman() and player:Name() or "No Target" local _, nTEXH = surface.GetTextSize(text) draw.SimpleTextBlurry(text, "ZSHUDFont", ScrW() - 218 * screenscale, ScrH() - nTEXH * 3.5, text ~= "No Target" and COLOR_LIMEGREEN or COLOR_RED, TEXT_ALIGN_CENTER) end function SWEP:Draw3DHUD(vm, pos, ang) BaseClass.Draw3DHUD(self, vm, pos, ang) local owner = self:GetOwner() if not owner:IsSkillActive(SKILL_SMARTTARGETING) then return end local wid, hei = 180, 200 local x, y = wid * 0, hei * -1 local player = self:GetSeekedPlayer() surface.SetFont("ZS3D2DFontSmall") local text = player:IsValidLivingHuman() and player:Name() or "No Target" cam.Start3D2D(pos, ang, self.HUD3DScale / 2) draw.SimpleTextBlurry(text, "ZS3D2DFontSmall", x, y, text ~= "No Target" and COLOR_LIMEGREEN or COLOR_RED, TEXT_ALIGN_CENTER) cam.End3D2D() end