SWEP.PrintName = "'Nova Blaster' Pulse Revolver" SWEP.Description = "Combines the ricochet properties of the magnum into a bouncing pulse projectile, that slows zombies." SWEP.Base = "weapon_zs_baseproj" SWEP.HoldType = "revolver" SWEP.ViewModel = "models/weapons/c_357.mdl" SWEP.WorldModel = "models/weapons/w_357.mdl" SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.UseHands = true SWEP.CSMuzzleFlashes = false SWEP.Primary.Sound = Sound("Weapon_357.Single") SWEP.Primary.Delay = 0.65 SWEP.Primary.Damage = 46 SWEP.Primary.NumShots = 1 SWEP.Primary.ClipSize = 27 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "pulse" SWEP.Primary.DefaultClip = 27 SWEP.RequiredClip = 3 SWEP.ConeMax = 3.5 SWEP.ConeMin = 1.75 SWEP.WalkSpeed = SPEED_SLOW SWEP.IronSightsPos = Vector(-4.65, 4, 0.25) SWEP.IronSightsAng = Vector(0, 0, 1) SWEP.Tier = 2 GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.7, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.4, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.05, 1) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Nova Helix' Pulse Revolver", "Fires two projectiles in a wavy formation", function(wept) wept.Primary.Damage = wept.Primary.Damage * 0.6 wept.Primary.ProjVelocity = 450 wept.Primary.NumShots = 2 wept.Primary.ClipSize = 18 wept.SameSpread = true if SERVER then wept.EntModify = function(self, ent) ent:SetDTBool(0, true) ent.Branch = true end end end) function SWEP:EmitFireSound() self:EmitSound("weapons/stunstick/alyx_stunner2.wav", 72, 219, 0.75) self:EmitSound("weapons/physcannon/superphys_launch1.wav", 72, 208, 0.65, CHAN_AUTO) end