SWEP.Base = "weapon_zs_zombie" SWEP.PrintName = "Shit Slapper" SWEP.MeleeDelay = 0.25 SWEP.MeleeReach = 74 SWEP.MeleeDamage = 38 SWEP.MeleeSize = 16 SWEP.SwingAnimSpeed = 2.82 SWEP.DelayWhenDeployed = true function SWEP:Reload() self:SecondaryAttack() end function SWEP:StartMoaning() end function SWEP:StopMoaning() end function SWEP:IsMoaning() return false end function SWEP:PlayHitSound() self:EmitSound("npc/zombie/claw_strike"..math.random(3)..".wav", 75, math.random(80, 90), nil, CHAN_AUTO) end function SWEP:PlayMissSound() self:EmitSound("npc/zombie/claw_miss"..math.random(2)..".wav", 75, math.random(80, 90), nil, CHAN_AUTO) end function SWEP:PlayAttackSound() self:EmitSound("npc/zombie/zo_attack"..math.random(2)..".wav", 75, math.random(80, 90)) end function SWEP:PlayAlertSound() self:GetOwner():EmitSound("npc/zombie/zombie_alert"..math.random(3)..".wav", 75, math.random(80, 90)) end function SWEP:PlayIdleSound() self:GetOwner():EmitSound("npc/zombie/zombie_voice_idle"..math.random(14)..".wav", 75, math.random(80, 90)) end