AddCSLuaFile() SWEP.PrintName = "Sledgehammer" SWEP.Description = "A heavy, but powerful melee weapon. A target struck by the force of it will receive considerable knockback." if CLIENT then SWEP.ViewModelFOV = 75 end SWEP.Base = "weapon_zs_basemelee" SWEP.HoldType = "melee2" SWEP.DamageType = DMG_CLUB SWEP.ViewModel = "models/weapons/v_sledgehammer/c_sledgehammer.mdl" SWEP.WorldModel = "models/weapons/w_sledgehammer.mdl" SWEP.UseHands = true SWEP.MeleeDamage = 75 SWEP.MeleeRange = 64 SWEP.MeleeSize = 1.75 SWEP.MeleeKnockBack = 270 SWEP.Primary.Delay = 1.3 SWEP.Tier = 2 SWEP.WalkSpeed = SPEED_SLOWEST SWEP.SwingRotation = Angle(60, 0, -80) SWEP.SwingOffset = Vector(0, -30, 0) SWEP.SwingTime = 0.75 SWEP.SwingHoldType = "melee" SWEP.AllowQualityWeapons = true GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_IMPACT_DELAY, -0.1, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.1, 1) function SWEP:PlaySwingSound() self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(35, 45)) end function SWEP:PlayHitSound() self:EmitSound("physics/metal/metal_canister_impact_hard"..math.random(3)..".wav", 75, math.Rand(86, 90)) end function SWEP:PlayHitFleshSound() self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 75, math.Rand(86, 90)) end