AddCSLuaFile() DEFINE_BASECLASS("weapon_zs_base") SWEP.PrintName = "'Tempest' Burst Pistol" SWEP.Description = "Fires in bursts and uses ammunition extremely quickly." SWEP.Slot = 1 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFOV = 60 SWEP.ViewModelFlip = false SWEP.HUD3DBone = "v_weapon.FIVESEVEN_PARENT" SWEP.HUD3DPos = Vector(-1, -2.5, -1) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.VElements = { ["top2"] = { type = "Model", model = "models/combine_turrets/ground_turret.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "top+", pos = Vector(0.1, 0, 1.5), angle = Angle(-90, 0, 0), size = Vector(0.2, 0.079, 0.1), color = Color(208, 229, 255, 255), surpresslightning = false, material = "models/weapons/v_models/pist_fiveseven/pist_fiveseven", skin = 0, bodygroup = {} }, ["bottom"] = { type = "Model", model = "models/props_combine/combinethumper001a.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "top+", pos = Vector(0.699, 0, -2), angle = Angle(0, 90, 0), size = Vector(0.009, 0.014, 0.019), color = Color(171, 191, 204, 255), surpresslightning = false, material = "models/weapons/v_models/pist_fiveseven/pist_fiveseven", skin = 0, bodygroup = {} }, ["top"] = { type = "Model", model = "models/props_lab/hev_case.mdl", bone = "v_weapon.FIVESEVEN_SLIDE", rel = "", pos = Vector(0, 7.989, -0.28), angle = Angle(-90, 90, 0), size = Vector(0.029, 0.028, 0.104), color = Color(49, 55, 62, 255), surpresslightning = false, material = "phoenix_storms/concrete2", skin = 0, bodygroup = {} }, ["top+"] = { type = "Model", model = "models/props_lab/hev_case.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "", pos = Vector(0, -2, -9.429), angle = Angle(0, -90, 0), size = Vector(0.025, 0.035, 0.108), color = Color(49, 52, 55, 255), surpresslightning = false, material = "phoenix_storms/concrete2", skin = 0, bodygroup = {} } } SWEP.WElements = { ["top2"] = { type = "Model", model = "models/combine_turrets/ground_turret.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "top+", pos = Vector(0.1, 0, 1.5), angle = Angle(-90, 0, 0), size = Vector(0.2, 0.079, 0.1), color = Color(208, 229, 255, 255), surpresslightning = false, material = "models/weapons/v_models/pist_fiveseven/pist_fiveseven", skin = 0, bodygroup = {} }, ["bottom"] = { type = "Model", model = "models/props_combine/combinethumper001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "top+", pos = Vector(0.699, 0, -2), angle = Angle(0, 90, 0), size = Vector(0.009, 0.014, 0.019), color = Color(171, 191, 204, 255), surpresslightning = false, material = "models/weapons/v_models/pist_fiveseven/pist_fiveseven", skin = 0, bodygroup = {} }, ["top+"] = { type = "Model", model = "models/props_lab/hev_case.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(10.5, 2.2, -2.5), angle = Angle(90, 174, 180), size = Vector(0.025, 0.035, 0.108), color = Color(49, 52, 55, 255), surpresslightning = false, material = "phoenix_storms/concrete2", skin = 0, bodygroup = {} }, ["top"] = { type = "Model", model = "models/props_lab/hev_case.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "top+", pos = Vector(-2, 0, -0.101), angle = Angle(180, 0, 180), size = Vector(0.029, 0.028, 0.104), color = Color(49, 55, 62, 255), surpresslightning = false, material = "phoenix_storms/concrete2", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "pistol" SWEP.ViewModel = "models/weapons/cstrike/c_pist_fiveseven.mdl" SWEP.WorldModel = "models/weapons/w_pist_fiveseven.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("weapons/ar2/npc_ar2_altfire.wav") SWEP.Primary.Damage = 37 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.41 SWEP.Primary.BurstShots = 3 SWEP.Primary.ClipSize = 21 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "pistol" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 3.6 SWEP.ConeMin = 1.8 SWEP.Tier = 3 SWEP.FireAnimSpeed = 1.5 SWEP.ReloadSpeed = 1.05 SWEP.IronSightsPos = Vector(-5.95, 0, 2.5) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.37, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.25, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.03, 1) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Tempest' Automatic Pistol", "Makes the pistol fully automatic at the cost of damage", function(wept) wept.Primary.Damage = wept.Primary.Damage * 0.9 wept.Primary.Delay = wept.Primary.Delay * 0.375 wept.PrimaryAttack = function(self, ent) BaseClass.PrimaryAttack(self) end end) local branch = GAMEMODE:AddNewRemantleBranch(SWEP, 2, "'Cosmos' Pulse Blaster", "Turns the Tempest in a burst pulse ammo blaster", function(wept) wept.Primary.Damage = wept.Primary.Damage * 0.55 wept.Primary.Delay = wept.Primary.Delay * 1.5 wept.ConeMin = wept.ConeMin * 0.75 wept.MaxDistance = 512 wept.TracerName = "tracer_cosmos" wept.Primary.Ammo = "pulse" wept.EmitFireSound = function(self) self:EmitSound("weapons/stunstick/alyx_stunner2.wav", 70, 155, 0.65, CHAN_AUTO) self:EmitSound("weapons/stunstick/alyx_stunner2.wav", 70, 157, 0.65, CHAN_WEAPON + 20) end wept.EmitReloadFinishSound = function(self) if IsFirstTimePredicted() then self:EmitSound("items/battery_pickup.wav", 70, 156, 0.85, CHAN_AUTO) end end wept.VElements = { ["lucasarts+"] = { type = "Model", model = "models/items/combine_rifle_cartridge01.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "", pos = Vector(0, -2, -5), angle = Angle(0, 90, 0), size = Vector(0.449, 0.899, 1.08), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["lucasarts++"] = { type = "Model", model = "models/props_lab/reciever01a.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "lucasarts+", pos = Vector(0.5, 0, 1.899), angle = Angle(0, 0, 90), size = Vector(0.079, 0.37, 0.2), color = Color(112, 125, 133, 255), surpresslightning = false, material = "models/props_lab/ravendoor_sheet", skin = 0, bodygroup = {} }, ["lucasarts+++"] = { type = "Model", model = "models/items/car_battery01.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "lucasarts+", pos = Vector(1, 0, 2), angle = Angle(0, 90, 90), size = Vector(0.109, 0.5, 0.119), color = Color(204, 255, 255, 255), surpresslightning = false, material = "models/props_building_details/courtyard_template001c_bars_dark", skin = 0, bodygroup = {} }, ["lucasarts++++"] = { type = "Model", model = "models/items/grenadeammo.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "lucasarts+", pos = Vector(1, 0, -7), angle = Angle(0, 90, 0), size = Vector(0.4, 0.4, 1.2), color = Color(92, 110, 135, 255), surpresslightning = false, material = "models/props_lab/ravendoor_sheet", skin = 0, bodygroup = {} }, ["lucasarts"] = { type = "Model", model = "models/props_pipes/valve001.mdl", bone = "v_weapon.FIVESEVEN_PARENT", rel = "lucasarts+", pos = Vector(-2, 0, -2), angle = Angle(0, 90, 0), size = Vector(0.1, 0.2, 0.05), color = Color(90, 102, 123, 255), surpresslightning = false, material = "models/props_interiors/radiator01c", skin = 0, bodygroup = {} } } wept.WElements = { ["lucasarts+"] = { type = "Model", model = "models/items/combine_rifle_cartridge01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 1.5, -3), angle = Angle(-90, -5, 180), size = Vector(0.449, 0.899, 1.08), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["lucasarts++"] = { type = "Model", model = "models/props_lab/reciever01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "lucasarts+", pos = Vector(0.5, 0, 1.899), angle = Angle(0, 0, 90), size = Vector(0.079, 0.37, 0.2), color = Color(112, 125, 133, 255), surpresslightning = false, material = "models/props_lab/ravendoor_sheet", skin = 0, bodygroup = {} }, ["lucasarts+++"] = { type = "Model", model = "models/items/car_battery01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "lucasarts+", pos = Vector(1, 0, 2), angle = Angle(0, 90, 90), size = Vector(0.109, 0.5, 0.119), color = Color(204, 255, 255, 255), surpresslightning = false, material = "models/props_building_details/courtyard_template001c_bars_dark", skin = 0, bodygroup = {} }, ["lucasarts++++"] = { type = "Model", model = "models/items/grenadeammo.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "lucasarts+", pos = Vector(1, 0, -7), angle = Angle(0, 90, 0), size = Vector(0.4, 0.4, 1.2), color = Color(92, 110, 135, 255), surpresslightning = false, material = "models/props_lab/ravendoor_sheet", skin = 0, bodygroup = {} }, ["lucasarts"] = { type = "Model", model = "models/props_pipes/valve001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "lucasarts+", pos = Vector(-2, 0, -2), angle = Angle(0, 90, 0), size = Vector(0.1, 0.2, 0.05), color = Color(90, 102, 123, 255), surpresslightning = false, material = "models/props_interiors/radiator01c", skin = 0, bodygroup = {} } } end) branch.Colors = {Color(100, 130, 180), Color(90, 120, 170), Color(70, 100, 160)} branch.NewNames = {"Jovial", "Orbital", "Celestial"} branch.Killicon = "weapon_zs_cosmos" function SWEP:PrimaryAttack() if not self:CanPrimaryAttack() then return end self:SetNextPrimaryFire(CurTime() + self:GetFireDelay()) self:EmitFireSound() self:SetNextShot(CurTime()) self:SetShotsLeft(self.Primary.BurstShots) self.IdleAnimation = CurTime() + self:SequenceDuration() end function SWEP:Think() BaseClass.Think(self) local shotsleft = self:GetShotsLeft() if shotsleft > 0 and CurTime() >= self:GetNextShot() then self:SetShotsLeft(shotsleft - 1) self:SetNextShot(CurTime() + self:GetFireDelay()/6) if self:Clip1() > 0 and self:GetReloadFinish() == 0 then self:EmitFireSound() self:TakeAmmo() self:ShootBullets(self.Primary.Damage, self.Primary.NumShots, self:GetCone()) self.IdleAnimation = CurTime() + self:SequenceDuration() else self:SetShotsLeft(0) end end end function SWEP:SetNextShot(nextshot) self:SetDTFloat(5, nextshot) end function SWEP:GetNextShot() return self:GetDTFloat(5) end function SWEP:SetShotsLeft(shotsleft) self:SetDTInt(1, shotsleft) end function SWEP:GetShotsLeft() return self:GetDTInt(1) end