AddCSLuaFile() SWEP.PrintName = "'Sprayer' Uzi 9mm" SWEP.Description = "Quite inaccurate, but has good, cheap and reliable firepower potential." SWEP.Slot = 2 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 50 SWEP.HUD3DBone = "v_weapon.mac10_bolt" SWEP.HUD3DPos = Vector(-1.45, 1.25, 0) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DScale = 0.015 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "pistol" SWEP.ViewModel = "models/weapons/cstrike/c_smg_mac10.mdl" SWEP.WorldModel = "models/weapons/w_smg_mac10.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_MAC10.Single") SWEP.Primary.Damage = 17 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.075 SWEP.Primary.ClipSize = 35 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1 SWEP.ConeMax = 5.5 SWEP.ConeMin = 2.5 SWEP.FireAnimSpeed = 1.5 SWEP.WalkSpeed = SPEED_NORMAL SWEP.Tier = 2 SWEP.IronSightsPos = Vector(-7, 15, 0) SWEP.IronSightsAng = Vector(3, -3, -10) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.58, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.27, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 3, 1) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Disperser' Uzi", "Decreases the clip size but increases the fire rate, and the last few shots bounce", function(wept) wept.Primary.ClipSize = math.floor(wept.Primary.ClipSize * 0.53) wept.Primary.Delay = 0.06 local function DoRicochet(attacker, hitpos, hitnormal, normal, damage) attacker.RicochetBullet = true if attacker:IsValid() then attacker:FireBulletsLua(hitpos, 2 * hitnormal * hitnormal:Dot(normal * -1) + normal, 0, 1, damage, nil, nil, "tracer_rico", nil, nil, nil, nil, nil, attacker:GetActiveWeapon()) end attacker.RicochetBullet = nil end wept.BulletCallback = function(attacker, tr, dmginfo) if SERVER and tr.HitWorld and not tr.HitSky and attacker:GetActiveWeapon():Clip1() < 8 then local hitpos, hitnormal, normal, dmg = tr.HitPos, tr.HitNormal, tr.Normal, dmginfo:GetDamage() * 1.5 timer.Simple(0, function() DoRicochet(attacker, hitpos, hitnormal, normal, dmg) end) end end end)