CLASS.Base = "freshdead" CLASS.Name = "Agile Dead" CLASS.TranslationName = "class_agile_dead" CLASS.Description = "description_agile_dead" CLASS.Help = "controls_agile_dead" CLASS.BetterVersion = "Fast Zombie" CLASS.SWEP = "weapon_zs_agiledead" CLASS.Unlocked = true CLASS.Health = 125 CLASS.Points = CLASS.Health/GM.NoHeadboxZombiePointRatio CLASS.Speed = 220 CLASS.Hull = {Vector(-16, -16, 0), Vector(16, 16, 58)} CLASS.HullDuck = {Vector(-16, -16, 0), Vector(16, 16, 32)} CLASS.ViewOffset = Vector(0, 0, 50) CLASS.ViewOffsetDucked = Vector(0, 0, 24) CLASS.UsePlayerModel = true CLASS.UsePreviousModel = false if SERVER then function CLASS:OnKilled() end end local ACT_ZOMBIE_LEAPING = ACT_ZOMBIE_LEAPING local ACT_HL2MP_RUN_ZOMBIE_FAST = ACT_HL2MP_RUN_ZOMBIE_FAST local ACT_ZOMBIE_CLIMB_UP = ACT_ZOMBIE_CLIMB_UP local ACT_GMOD_GESTURE_TAUNT_ZOMBIE = ACT_GMOD_GESTURE_TAUNT_ZOMBIE local ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL = ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL local ACT_INVALID = ACT_INVALID local math_Clamp = math.Clamp local math_min = math.min if SERVER then function CLASS:AltUse(pl) end function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo) end end function CLASS:Move(pl, mv) local wep = pl:GetActiveWeapon() if wep.Move and wep:Move(mv) then return true end if mv:GetForwardSpeed() <= 0 then mv:SetMaxSpeed(math_min(mv:GetMaxSpeed(), 120)) mv:SetMaxClientSpeed(math_min(mv:GetMaxClientSpeed(), 120)) end end function CLASS:ScalePlayerDamage(pl, hitgroup, dmginfo) return true end function CLASS:IgnoreLegDamage(pl, dmginfo) return true end function CLASS:CalcMainActivity(pl, velocity) local wep = pl:GetActiveWeapon() if wep:IsValid() and wep.GetClimbing and wep:GetClimbing() then return ACT_ZOMBIE_CLIMB_UP, -1 end if not pl:OnGround() or pl:WaterLevel() >= 3 then return ACT_ZOMBIE_LEAPING, -1 end return ACT_HL2MP_RUN_ZOMBIE_FAST, -1 end function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed) local wep = pl:GetActiveWeapon() if wep:IsValid() and wep.GetClimbing and wep:GetClimbing() then local vel = pl:GetVelocity() local speed = vel:LengthSqr() if speed > 64 then pl:SetPlaybackRate(math_Clamp(speed / 3600, 0, 1) * (vel.z < 0 and -1 or 1) * 0.25) else pl:SetPlaybackRate(0) end return true end if not pl:OnGround() or pl:WaterLevel() >= 3 then pl:SetPlaybackRate(1) if pl:GetCycle() >= 1 then pl:SetCycle(pl:GetCycle() - 1) end return true end end function CLASS:DoAnimationEvent(pl, event, data) if event == PLAYERANIMEVENT_ATTACK_PRIMARY then pl:AnimRestartGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL, true) return ACT_INVALID elseif event == PLAYERANIMEVENT_RELOAD then pl:AnimRestartGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_GMOD_GESTURE_TAUNT_ZOMBIE, true) return ACT_INVALID end end if not CLIENT then return end CLASS.Icon = "zombiesurvival/killicons/fresh_dead"