-- Translation library by William Moodhe -- Feel free to use this in your own addons. -- See the languages folder to add your own languages. translate = {} local Languages = {} local Translations = {} local AddingLanguage local DefaultLanguage = "en" local CurrentLanguage = DefaultLanguage if CLIENT then -- Need to make a new convar since gmod_language isn't sent to server. CreateClientConVar("gmod_language_rep", "en", false, true) timer.Create("checklanguagechange", 1, 0, function() CurrentLanguage = GetConVarString("gmod_language") if CurrentLanguage ~= GetConVarString("gmod_language_rep") then -- Let server know our language changed. RunConsoleCommand("gmod_language_rep", CurrentLanguage) end end) end function translate.GetLanguages() return Languages end function translate.GetLanguageName(short) return Languages[short] end function translate.GetTranslations(short) return Translations[short] or Translations[DefaultLanguage] end function translate.AddLanguage(short, long) Languages[short] = long Translations[short] = Translations[short] or {} AddingLanguage = short end function translate.AddTranslation(id, text) if not AddingLanguage or not Translations[AddingLanguage] then return end Translations[AddingLanguage][id] = text end function translate.Get(id) return translate.GetTranslations(CurrentLanguage)[id] or translate.GetTranslations(DefaultLanguage)[id] or ("@"..id.."@") end function translate.Format(id, ...) return string.format(translate.Get(id), ...) end if SERVER then function translate.ClientGet(pl, ...) CurrentLanguage = pl:GetInfo("gmod_language_rep") return translate.Get(...) end function translate.ClientFormat(pl, ...) CurrentLanguage = pl:GetInfo("gmod_language_rep") return translate.Format(...) end function PrintTranslatedMessage(printtype, str, ...) for _, pl in pairs(player.GetAll()) do pl:PrintMessage(printtype, translate.ClientFormat(pl, str, ...)) end end end if CLIENT then function translate.ClientGet(_, ...) return translate.Get(...) end function translate.ClientFormat(_, ...) return translate.Format(...) end end for i, filename in pairs(file.Find(GM.FolderName.."/gamemode/languages/*.lua", "LUA")) do LANGUAGE = {} AddCSLuaFile("languages/"..filename) include("languages/"..filename) for k, v in pairs(LANGUAGE) do translate.AddTranslation(k, v) end LANGUAGE = nil end local meta = FindMetaTable("Player") if not meta then return end function meta:PrintTranslatedMessage(hudprinttype, translateid, ...) if ... ~= nil then self:PrintMessage(hudprinttype, translate.ClientFormat(self, translateid, ...)) else self:PrintMessage(hudprinttype, translate.ClientGet(self, translateid)) end end