SWEP.Base = "weapon_zs_zombie" SWEP.MeleeDelay = 0.5 SWEP.MeleeReach = 48 SWEP.MeleeSize = 1.5 SWEP.MeleeDamage = 40 SWEP.MeleeDamageType = DMG_SLASH SWEP.AlertDelay = 6 SWEP.Primary.Delay = 2 SWEP.ViewModel = Model("models/weapons/v_pza.mdl") SWEP.WorldModel = "models/weapons/w_crowbar.mdl" --[[function SWEP:BarricadeGhostingThink() local pl = self.Owner if not pl:IsValid() then return end if pl:KeyDown(IN_SPEED) and pl:OnGround() then if not pl:GetBarricadeGhosting() then pl:SetBarricadeGhosting(true) pl:ResetJumpPower() end elseif not pl:ActiveBarricadeGhosting(true) then pl:SetBarricadeGhosting(false) pl:ResetJumpPower() end self:NextThink(CurTime()) return true end]] function SWEP:Initialize() self:HideWorldModel() end function SWEP:Precache() util.PrecacheSound("npc/antlion/distract1.wav") util.PrecacheSound("ambient/machines/slicer1.wav") util.PrecacheSound("ambient/machines/slicer2.wav") util.PrecacheSound("ambient/machines/slicer3.wav") util.PrecacheSound("ambient/machines/slicer4.wav") util.PrecacheSound("npc/zombie/claw_miss1.wav") util.PrecacheSound("npc/zombie/claw_miss2.wav") end function SWEP:StopMoaningSound() end function SWEP:StartMoaningSound() self.Owner:EmitSound("zombiesurvival/wraithdeath"..math.random(4)..".ogg") end function SWEP:PlayHitSound() self.Owner:EmitSound("ambient/machines/slicer"..math.random(4)..".wav", 90, 80) end function SWEP:PlayMissSound() self.Owner:EmitSound("npc/zombie/claw_miss"..math.random(1, 2)..".wav", 90, 80) end function SWEP:PlayAttackSound() self.Owner:EmitSound("npc/antlion/distract1.wav") end function SWEP:Swung() self.Owner:SetMoveType(MOVETYPE_WALK) self.BaseClass.Swung(self) end function SWEP:StartSwinging() self.Owner:SetMoveType(MOVETYPE_NONE) self.BaseClass.StartSwinging(self) end local function viewpunch(ent, power) if ent:IsValid() and ent:Alive() then ent:ViewPunch(Angle(math.Rand(0.75, 1) * (math.random(0, 1) == 0 and 1 or -1), math.Rand(0.75, 1) * (math.random(0, 1) == 0 and 1 or -1), math.Rand(0.75, 1) * (math.random(0, 1) == 0 and 1 or -1)) * power) end end function SWEP:DoAlert() local owner = self.Owner owner:EmitSound("npc/stalker/go_alert2a.wav") owner:ViewPunch(Angle(-20, 0, math.Rand(-10, 10))) owner:LagCompensation(true) local mouthpos = owner:EyePos() + owner:GetUp() * -3 local screampos = mouthpos + owner:GetAimVector() * 16 for _, ent in pairs(ents.FindInSphere(screampos, 92)) do if ent and ent:IsValid() and ent:IsPlayer() and ent:Team() ~= owner:Team() then local entearpos = ent:EyePos() local dist = screampos:Distance(entearpos) if dist <= 92 and TrueVisible(entearpos, screampos) then local power = (92 / dist - 1) * 2 viewpunch(ent, power) for i=1, 5 do timer.Simple(0.15 * i, function() viewpunch(ent, power - i * 0.125) end) end end end end owner:LagCompensation(false) end --[[function SWEP:PrimaryAttack() if self.Owner:IsBarricadeGhosting() then return end self.BaseClass.PrimaryAttack(self) end]]