hook.Add("InitPostEntityMap", "Adding", function() local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(707, 1355, 16)) ent2:SetKeyValue("solid", SOLID_VPHYSICS) ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl")) ent2:SetColor(Color(0, 0, 0, 0)) ent2:Spawn() end for _, ent in pairs(ents.FindByClass("trigger_teleport")) do ent:Remove() end end)