hook.Add("InitPostEntityMap", "Adding", function() local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(953.7239, -1549.8622, 128.0313)) ent2:SetAngles(Angle(0, 90, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel("models/props_lab/blastdoor001c.mdl") ent2:Spawn() end end)