local PANEL = {} function PANEL:SetModel(strModelName) self.BaseClass.SetModel(self, strModelName) self:AutoCam() end local matWhite = Material("models/debug/debugwhite") function PANEL:Paint(w, h) if !IsValid( self.Entity ) then return end self:LayoutEntity( self.Entity ) local ang = self.aLookAngle local x, y = self:LocalToScreen( 0, 0 ) local col = self.colColor if not ang then ang = (self.vLookatPos - self.vCamPos):Angle() end cam.Start3D(self.vCamPos, ang, self.fFOV, x, y, w, h, 5, self.FarZ) cam.IgnoreZ(true) render.SuppressEngineLighting(true) render.SetColorModulation(col.r / 255, col.g / 255, col.b / 255) render.SetBlend(col.a / 255) render.ModelMaterialOverride(matWhite) self:DrawModel() render.ModelMaterialOverride() render.SetBlend(1) render.SetColorModulation(1, 1, 1) render.SuppressEngineLighting(false) cam.IgnoreZ(false) cam.End3D() self.LastPaint = RealTime() end vgui.Register("DModelKillIcon", PANEL, "DModelPanelEx")