hook.Add("InitPostEntityMap", "DestroyDoor", function() DESTROY_PROP_DOORS = false DESTROY_DOORS = false local doors = ents.FindByClass("prop_door_rotating") if doors[2] then doors[2]:Remove() end for _, ent in pairs(ents.FindByClass("gmod_player_start")) do if ent:GetPos().z > -440 then ent:Remove() end end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(2946.4270, -2783.7803, -439.9688)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_wasteland/kitchen_shelf001a.mdl")) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(2946.7278, -2781.4426, -407.3824 + 6)) ent2:SetAngles(Angle(0, 50, 90)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_junk/CinderBlock01a.mdl")) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(2946.5017, -2783.1523, -343.4822 + 6)) ent2:SetAngles(Angle(0, 90, 90)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_junk/CinderBlock01a.mdl")) ent2:Spawn() end end)