AddCSLuaFile() SWEP.PrintName = "'Inferno' AUG" SWEP.Description = "A very accurate assault rifle with great damage output and a high clip size." SWEP.Slot = 2 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.HUD3DBone = "v_weapon.aug_Parent" SWEP.HUD3DPos = Vector(-1, -2.5, -3) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DScale = 0.015 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/cstrike/c_rif_aug.mdl" SWEP.WorldModel = "models/weapons/w_rif_aug.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_AUG.Single") SWEP.Primary.Damage = 23 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.095 SWEP.Primary.ClipSize = 40 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "ar2" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_AR2 SWEP.ConeMax = 4 SWEP.ConeMin = 1 SWEP.WalkSpeed = SPEED_SLOW SWEP.Tier = 4 SWEP.MaxStock = 3 SWEP.IronSightsAng = Vector(-1, -1, 0) SWEP.IronSightsPos = Vector(-3, 4, 3) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_RELOAD_SPEED, 0.1) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Inferno' Incendiary Rifle", "Fires incendiary assault rifle rounds, but reduced damage", function(wept) wept.Primary.Damage = wept.Primary.Damage * 0.85 wept.BulletCallback = function(attacker, tr, dmginfo) local ent = tr.Entity if SERVER and math.random(6) == 1 and ent:IsValidLivingZombie() then ent:Ignite(6) for __, fire in pairs(ents.FindByClass("entityflame")) do if fire:IsValid() and fire:GetParent() == ent then fire:SetOwner(attacker) fire:SetPhysicsAttacker(attacker) fire.AttackerForward = attacker end end end end end)