CLASS.Base = "zombie_torso" CLASS.Hidden = true CLASS.Name = "Fast Zombie Torso" CLASS.TranslationName = "class_fast_zombie_torso" CLASS.Description = "description_fast_zombie_torso" CLASS.Model = Model("models/zombie/fast_torso.mdl") CLASS.SWEP = "weapon_zs_fastzombietorso" CLASS.Health = 75 CLASS.Speed = 150 CLASS.JumpPower = 130 CLASS.Points = CLASS.Health/GM.TorsoZombiePointRatio CLASS.PainSounds = {"NPC_FastZombie.Pain"} CLASS.DeathSounds = {"npc/fast_zombie/leap1.wav"} CLASS.VoicePitch = 0.75 CLASS.IsTorso = true local ACT_IDLE = ACT_IDLE local ACT_WALK = ACT_WALK function CLASS:CalcMainActivity(pl, velocity) if velocity:Length2DSqr() <= 1 then return ACT_IDLE, -1 end return ACT_WALK, -1 end function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed) end if SERVER then function CLASS:OnSecondWind(pl) pl:EmitSound("NPC_FastZombie.Frenzy") end end if not CLIENT then return end CLASS.Icon = "zombiesurvival/killicons/fast_torso"