AddCSLuaFile() if CLIENT then SWEP.PrintName = "Stun Baton" SWEP.ViewModelFOV = 50 SWEP.Description = "Although weak compared to the other weapons, this baton\nhas the ability to slow zombies with an electric shock." end SWEP.Base = "weapon_zs_basemelee" SWEP.ViewModel = "models/weapons/c_stunstick.mdl" SWEP.WorldModel = "models/weapons/w_stunbaton.mdl" SWEP.UseHands = true SWEP.HoldType = "melee" SWEP.MeleeDamage = 27 SWEP.StunDamage = 20 SWEP.MeleeRange = 49 SWEP.MeleeSize = 1.5 SWEP.Primary.Delay = 0.9 SWEP.SwingTime = 0.25 SWEP.SwingRotation = Angle(60, 0, 0) SWEP.SwingOffset = Vector(0, -50, 0) SWEP.SwingHoldType = "grenade" function SWEP:PlaySwingSound() self:EmitSound("Weapon_StunStick.Swing") end function SWEP:PlayHitSound() self:EmitSound("Weapon_StunStick.Melee_HitWorld") end function SWEP:PlayHitFleshSound() self:EmitSound("Weapon_StunStick.Melee_Hit") end function SWEP:OnMeleeHit(hitent, hitflesh, tr) if hitent:IsValid() and hitent:IsPlayer() then hitent:AddLegDamage(self.StunDamage) end end