AddCSLuaFile() SWEP.Base = "weapon_zs_basefood" SWEP.PrintName = "Water" if CLIENT then SWEP.ViewModelBoneMods = { ["ValveBiped.Bip01_R_Finger02"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 59, 0) }, } SWEP.VElements = { ["base"] = { type = "Model", model = "models/props/cs_office/water_bottle.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 2, -1), angle = Angle(0, -90, 180), size = Vector(0.75, 0.75, 0.75), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props/cs_office/water_bottle.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 2, -1), angle = Angle(0, -90, 180), size = Vector(0.75, 0.75, 0.75), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.ViewModel = "models/weapons/c_grenade.mdl" SWEP.WorldModel = "models/props/cs_office/water_bottle.mdl" SWEP.Primary.Ammo = "foodwater" SWEP.FoodHealth = 5 SWEP.FoodEatTime = 2 SWEP.FoodIsLiquid = true