INC_CLIENT() SWEP.DrawCrosshair = false SWEP.Slot = 4 SWEP.SlotPos = 0 function SWEP:DrawHUD() if GetConVar("crosshair"):GetInt() ~= 1 then return end self:DrawCrosshairDot() end function SWEP:Deploy() self.IdleAnimation = CurTime() + self:SequenceDuration() return true end function SWEP:DrawWorldModel() end SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel function SWEP:PrimaryAttack() end function SWEP:DrawWeaponSelection(x, y, w, h, alpha) self:BaseDrawWeaponSelection(x, y, w, h, alpha) end function SWEP:Think() if self:GetOwner():KeyDown(IN_ATTACK2) then self:RotateGhost(FrameTime() * 60) end if self:GetOwner():KeyDown(IN_RELOAD) then self:RotateGhost(FrameTime() * -60) end end local nextclick = 0 function SWEP:RotateGhost(amount) if nextclick <= RealTime() then surface.PlaySound("npc/headcrab_poison/ph_step4.wav") nextclick = RealTime() + 0.3 end RunConsoleCommand("_zs_ghostrotation", math.NormalizeAngle(GetConVar("_zs_ghostrotation"):GetFloat() + amount)) end