SWEP.PrintName = "'Hyena' Sticky Bomb Launcher" SWEP.Description = "Fires explosives that will stick to surfaces and enemies until detonated. Bombs take 3 seconds to reach maximum damage. Alt fire will remotely detonate bombs." SWEP.Base = "weapon_zs_baseproj" SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/cstrike/c_smg_p90.mdl" SWEP.WorldModel = "models/weapons/w_smg_p90.mdl" SWEP.UseHands = true SWEP.CSMuzzleFlashes = false SWEP.Primary.Delay = 0.2 SWEP.Primary.ClipSize = 3 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "impactmine" SWEP.Primary.DefaultClip = 3 SWEP.Primary.Damage = 80 SWEP.ConeMin = 0.0001 SWEP.ConeMax = 0.0001 SWEP.WalkSpeed = SPEED_SLOW SWEP.Tier = 3 SWEP.MaxBombs = 3 GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_RELOAD_SPEED, 0.1) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Lynx' Cryo Sticky Launcher", "Fires cryo bombs that deal less damage but slow zombies", function(wept) wept.Primary.Damage = wept.Primary.Damage * 0.8 if SERVER then wept.EntModify = function(self, ent) self:SetNextSecondaryFire(CurTime() + 0.2) ent:SetDTBool(0, true) end end if CLIENT then wept.VElements.clipbase.color = Color(30, 95, 150) end end) function SWEP:CanPrimaryAttack() if self.BaseClass.CanPrimaryAttack(self) then local c = 0 for _, ent in pairs(ents.FindByClass("projectile_bomb_sticky")) do if ent:GetOwner() == self:GetOwner() then c = c + 1 end end if c >= self.MaxBombs then return false end return true end return false end function SWEP:EmitFireSound() self:EmitSound("weapons/ar2/ar2_altfire.wav", 70, math.random(112, 120), 0.50) self:EmitSound("weapons/physcannon/superphys_launch1.wav", 70, math.random(145, 155), 0.5, CHAN_AUTO + 20) end