AddCSLuaFile() SWEP.PrintName = "Lamp" if CLIENT then SWEP.ViewModelFOV = 65 SWEP.ViewModelFlip = false SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.VElements = { ["base"] = { type = "Model", model = "models/props_interiors/Furniture_Lamp01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.85, -8), angle = Angle(183, 0, 2), size = Vector(1.5, 1.5, 1.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props_interiors/Furniture_Lamp01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.837, 1.638, -10), angle = Angle(180, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.ViewModel = "models/weapons/c_stunstick.mdl" SWEP.WorldModel = "models/props_interiors/Furniture_Lamp01a.mdl" SWEP.UseHands = true SWEP.HoldType = "melee2" SWEP.DamageType = DMG_CLUB SWEP.MeleeDamage = 44 SWEP.MeleeRange = 68 SWEP.MeleeSize = 2 SWEP.Primary.Delay = 1 SWEP.WalkSpeed = SPEED_SLOW SWEP.SwingRotation = Angle(0, -90, -60) SWEP.SwingOffset = Vector(0, 30, -40) SWEP.SwingTime = 0.4 SWEP.SwingHoldType = "melee" SWEP.AllowQualityWeapons = true SWEP.DismantleDiv = 2 GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.1) function SWEP:PlaySwingSound() self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 80, math.Rand(65, 70)) end function SWEP:PlayHitSound() self:EmitSound("physics/metal/metal_solid_impact_hard"..math.random(4, 5)..".wav") end function SWEP:PlayHitFleshSound() self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav") end