AddCSLuaFile() DEFINE_BASECLASS("weapon_zs_base") SWEP.PrintName = "'Stalker' M4" SWEP.Description = "Using this gun will severely reduce the distance in which zombies can see your aura." SWEP.Slot = 2 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.HUD3DBone = "v_weapon.m4_Parent" SWEP.HUD3DPos = Vector(-0.5, -5, -1.2) SWEP.HUD3DAng = Angle(0, -5, 0) SWEP.HUD3DScale = 0.015 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl" SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_m4a1.Single") SWEP.Primary.Damage = 24.5 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.11 SWEP.Primary.ClipSize = 30 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "ar2" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1 SWEP.ConeMax = 5 SWEP.ConeMin = 1.5 SWEP.WalkSpeed = SPEED_SLOW SWEP.Tier = 4 SWEP.MaxStock = 3 SWEP.IronSightsPos = Vector(-3, 0, 2) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.625) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.187) local branch = GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Aspirant' Burst M4", "Increased damage, shoots in a slower, more accurate 3 round burst", function(wept) wept.Primary.Damage = wept.Primary.Damage * 1.1 wept.Primary.Delay = wept.Primary.Delay * 5.7 wept.Primary.BurstShots = 3 wept.ConeMin = wept.ConeMin * 0.6 wept.ConeMax = wept.ConeMax * 0.5 wept.PrimaryAttack = function(self) if not self:CanPrimaryAttack() then return end self:SetNextPrimaryFire(CurTime() + self:GetFireDelay()) self:EmitFireSound() self:SetNextShot(CurTime()) self:SetShotsLeft(self.Primary.BurstShots) self.IdleAnimation = CurTime() + self:SequenceDuration() end wept.Think = function(self) BaseClass.Think(self) local shotsleft = self:GetShotsLeft() if shotsleft > 0 and CurTime() >= self:GetNextShot() then self:SetShotsLeft(shotsleft - 1) self:SetNextShot(CurTime() + self:GetFireDelay()/6) if self:Clip1() > 0 and self:GetReloadFinish() == 0 then self:EmitFireSound() self:TakeAmmo() self:ShootBullets(self.Primary.Damage, self.Primary.NumShots, self:GetCone()) self.IdleAnimation = CurTime() + self:SequenceDuration() else self:SetShotsLeft(0) end end end wept.EmitFireSound = function(self) self:EmitSound("weapons/m4a1/m4a1_unsil-1.wav", 75, math.random(82, 86), 0.75) self:EmitSound("weapons/galil/galil-1.wav", 75, math.random(154, 156), 0.6, CHAN_WEAPON + 20) end if CLIENT then wept.VElements = { ["lol"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "top", pos = Vector(0.317, 0.012, -15.013), angle = Angle(180, 90, 180), size = Vector(0.201, 0.115, 0.261), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["SCOPE1"] = { type = "Model", model = "models/props_wasteland/light_spotlight01_lamp.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "LOL2", pos = Vector(-0.899, -0.706, -0.01), angle = Angle(0, -180, 90), size = Vector(0.136, 0.079, 0.079), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["LOL2"] = { type = "Model", model = "models/Mechanics/robotics/d1.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "grip", pos = Vector(-6.801, 0.108, 2.618), angle = Angle(0, 0, 90), size = Vector(0.071, 0.056, 0.048), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["top"] = { type = "Model", model = "models/props_c17/FurnitureBoiler001a.mdl", bone = "v_weapon.m4_Parent", rel = "", pos = Vector(0.092, -4.251, -17.129), angle = Angle(-1.66, -8.7, 180), size = Vector(0.054, 0.054, 0.087), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["SCOPE1+"] = { type = "Model", model = "models/props_wasteland/light_spotlight01_lamp.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "SCOPE1", pos = Vector(-0.916, 0, 0), angle = Angle(0, 180, 0), size = Vector(0.136, 0.079, 0.079), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["grip"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "top", pos = Vector(0.017, 0.479, -8.181), angle = Angle(90, 90, 0), size = Vector(0.063, 0.061, 0.057), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["rail"] = { type = "Model", model = "models/combine_apc.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "lol", pos = Vector(-0.225, 0.217, 1.909), angle = Angle(0, 90, 90), size = Vector(0.02, 0.045, 0.035), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["GLASS"] = { type = "Model", model = "models/XQM/panel360.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "SCOPE1", pos = Vector(0.37, 0, 0.319), angle = Angle(0, 0, 0), size = Vector(2.65, 0.027, 0.027), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/weapons/v_models/snip_awp/v_awp_scope", skin = 0, bodygroup = {} } } wept.WElements = { ["GLASS"] = { type = "Model", model = "models/XQM/panel360.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "SCOPE1", pos = Vector(0.37, 0, 0.319), angle = Angle(0, 0, 0), size = Vector(2.65, 0.027, 0.027), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/weapons/v_models/snip_awp/v_awp_scope", skin = 0, bodygroup = {} }, ["SCOPE1"] = { type = "Model", model = "models/props_wasteland/light_spotlight01_lamp.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "LOL2", pos = Vector(-0.899, -0.706, -0.01), angle = Angle(0, -180, 90), size = Vector(0.136, 0.079, 0.079), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["LOL2"] = { type = "Model", model = "models/Mechanics/robotics/d1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "grip", pos = Vector(-9.316, 0.108, 2.97), angle = Angle(0, 0, 90), size = Vector(0.071, 0.056, 0.048), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["top"] = { type = "Model", model = "models/props_c17/FurnitureBoiler001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(23.756, 0.8, -6.969), angle = Angle(0, 90, 99.805), size = Vector(0.054, 0.054, 0.128), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["SCOPE1+"] = { type = "Model", model = "models/props_wasteland/light_spotlight01_lamp.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "SCOPE1", pos = Vector(-0.916, 0, 0), angle = Angle(0, 180, 0), size = Vector(0.136, 0.079, 0.079), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["grip"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "top", pos = Vector(-0.062, 0.479, -8.021), angle = Angle(90, 90, 0), size = Vector(0.072, 0.061, 0.057), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["RAIL"] = { type = "Model", model = "models/combine_apc.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "lol", pos = Vector(0.172, 0.31, 1.508), angle = Angle(0, 90, 90), size = Vector(0.019, 0.054, 0.032), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["lol"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "top", pos = Vector(0.393, 0.192, -17.122), angle = Angle(180, 90, 180), size = Vector(0.21, 0.115, 0.372), color = Color(175, 175, 165, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} } } wept.HUD3DPos = Vector(-1.2, -5, -1.2) end end) branch.Killicon = "weapon_zs_aspirant" function SWEP:SetNextShot(nextshot) self:SetDTFloat(5, nextshot) end function SWEP:GetNextShot() return self:GetDTFloat(5) end function SWEP:SetShotsLeft(shotsleft) self:SetDTInt(1, shotsleft) end function SWEP:GetShotsLeft() return self:GetDTInt(1) end function SWEP:GetAuraRange() return 512 end