AddCSLuaFile() SWEP.PrintName = "'Shredder' SMG" SWEP.Description = "Simple SMG capable of very good damage output at the cost of long range accuracy." SWEP.Slot = 2 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 50 SWEP.HUD3DBone = "v_weapon.MP5_Parent" SWEP.HUD3DPos = Vector(-1, -3, -6) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DScale = 0.015 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "shotgun" SWEP.ViewModel = "models/weapons/cstrike/c_smg_mp5.mdl" SWEP.WorldModel = "models/weapons/w_smg_mp5.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_MP5Navy.Single") SWEP.Primary.Damage = 21 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.09 SWEP.Primary.ClipSize = 30 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1 SWEP.ConeMax = 5.5 SWEP.ConeMin = 2.5 SWEP.WalkSpeed = SPEED_SLOW SWEP.Tier = 3 SWEP.IronSightsAng = Vector(0.8, 0, 0) SWEP.IronSightsPos = Vector(-5.33, 7, 1.8) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_RELOAD_SPEED, 0.1) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Smasher' SMG", "Additional damage to skeletal enemies, inflicts force, but fires and reloads slower", function(wept) wept.Primary.Delay = 0.15 wept.ReloadSpeed = 0.9 wept.BulletCallback = function(attacker, tr, dmginfo) local trent = tr.Entity if SERVER and trent and trent:IsValidZombie() then if trent:GetZombieClassTable().Skeletal then dmginfo:SetDamage(dmginfo:GetDamage() * 1.2) end if math.random(6) == 1 then trent:ThrowFromPositionSetZ(tr.StartPos, 150, nil, true) end end end end)