AddCSLuaFile() SWEP.PrintName = "Stun Baton" SWEP.Description = "This baton has the ability to slow zombies with pulse slowing technology and it gains +25% extra points." if CLIENT then SWEP.ViewModelFOV = 50 end SWEP.Base = "weapon_zs_basemelee" SWEP.ViewModel = "models/weapons/c_stunstick.mdl" SWEP.WorldModel = "models/weapons/w_stunbaton.mdl" SWEP.UseHands = true SWEP.HoldType = "melee" SWEP.MeleeDamage = 32 SWEP.LegDamage = 20 SWEP.MeleeRange = 49 SWEP.MeleeSize = 1.5 SWEP.Primary.Delay = 0.9 SWEP.SwingTime = 0.25 SWEP.SwingRotation = Angle(60, 0, 0) SWEP.SwingOffset = Vector(0, -50, 0) SWEP.SwingHoldType = "grenade" SWEP.PointsMultiplier = GAMEMODE.PulsePointsMultiplier SWEP.AllowQualityWeapons = true GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.09) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_LEG_DAMAGE, 2) function SWEP:PlaySwingSound() self:EmitSound("Weapon_StunStick.Swing") end function SWEP:PlayHitSound() self:EmitSound("Weapon_StunStick.Melee_HitWorld") end function SWEP:PlayHitFleshSound() self:EmitSound("Weapon_StunStick.Melee_Hit") end function SWEP:OnMeleeHit(hitent, hitflesh, tr) if hitent:IsValid() and hitent:IsPlayer() then hitent:AddLegDamageExt(self.LegDamage, self:GetOwner(), self, SLOWTYPE_PULSE) end end