AddCSLuaFile() SWEP.PrintName = "Knife" if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 55 end SWEP.Base = "weapon_zs_basemelee" SWEP.HoldType = "knife" SWEP.ViewModel = "models/weapons/cstrike/c_knife_t.mdl" SWEP.WorldModel = "models/weapons/w_knife_t.mdl" SWEP.UseHands = true SWEP.MeleeDamage = 50 SWEP.MeleeRange = 62 SWEP.MeleeSize = 0.875 SWEP.WalkSpeed = SPEED_ZOMBIEESCAPE_NORMAL SWEP.Primary.Delay = 0.45 SWEP.HitDecal = "Manhackcut" SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE SWEP.MissGesture = SWEP.HitGesture SWEP.HitAnim = ACT_VM_MISSCENTER SWEP.MissAnim = ACT_VM_PRIMARYATTACK SWEP.NoHitSoundFlesh = true SWEP.AllowQualityWeapons = false function SWEP:PlaySwingSound() self:EmitSound("weapons/knife/knife_slash"..math.random(2)..".wav") end function SWEP:PlayHitSound() self:EmitSound("weapons/knife/knife_hitwall1.wav") end function SWEP:PlayHitFleshSound() self:EmitSound("weapons/knife/knife_hit"..math.random(4)..".wav") end if SERVER then function SWEP:InitializeHoldType() self.ActivityTranslate = {} self.ActivityTranslate[ACT_HL2MP_IDLE] = ACT_HL2MP_IDLE_KNIFE self.ActivityTranslate[ACT_HL2MP_WALK] = ACT_HL2MP_WALK_KNIFE self.ActivityTranslate[ACT_HL2MP_RUN] = ACT_HL2MP_RUN_KNIFE self.ActivityTranslate[ACT_HL2MP_IDLE_CROUCH] = ACT_HL2MP_IDLE_CROUCH_PHYSGUN self.ActivityTranslate[ACT_HL2MP_WALK_CROUCH] = ACT_HL2MP_WALK_CROUCH_KNIFE self.ActivityTranslate[ACT_HL2MP_GESTURE_RANGE_ATTACK] = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE self.ActivityTranslate[ACT_HL2MP_GESTURE_RELOAD] = ACT_HL2MP_GESTURE_RELOAD_KNIFE self.ActivityTranslate[ACT_HL2MP_JUMP] = ACT_HL2MP_JUMP_KNIFE self.ActivityTranslate[ACT_RANGE_ATTACK1] = ACT_RANGE_ATTACK_KNIFE end end