hook.Add("InitPostEntityMap", "Adding", function() local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-255, 1215+53, 448)) ent2:SetAngles(Angle(90, 270, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:SetColor(Color(0, 0, 0, 0)) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(0, 1215+53, 448)) ent2:SetAngles(Angle(90, 270, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:SetColor(Color(0, 0, 0, 0)) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-512-53, 575, 448)) ent2:SetAngles(Angle(90, 0, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:SetColor(Color(0, 0, 0, 0)) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-512-53, 830, 448)) ent2:SetAngles(Angle(90, 0, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:SetColor(Color(0, 0, 0, 0)) ent2:Spawn() end for _, ent in pairs(ents.FindByClass("func_breakable")) do ent:Fire("Break", "", 0) end for _, ent in pairs(ents.FindByName("blastdoor2")) do ent:Fire("Break", "", 0) end end)