CLASS.Base = "fast_headcrab" CLASS.Name = "Bloodsucker Headcrab" CLASS.TranslationName = "class_bloodsucker_headcrab" CLASS.Description = "description_bloodsucker_headcrab" CLASS.Help = "controls_bloodsucker_headcrab" CLASS.Wave = 3 / 6 CLASS.Model = Model("models/headcrab.mdl") CLASS.SWEP = "weapon_zs_bloodsucker_headcrab" CLASS.Health = 50 CLASS.Points = CLASS.Health/GM.HeadcrabZombiePointRatio if not CLIENT then return end CLASS.Icon = "zombiesurvival/killicons/fastheadcrab" CLASS.IconColor = Color(175, 100, 100) local matSkin = Material("Models/leech/leech.vtf") function CLASS:PrePlayerDraw(pl) render.ModelMaterialOverride(matSkin) render.SetColorModulation(0.68, 0.39, 0.39) end function CLASS:PostPlayerDraw(pl) render.ModelMaterialOverride() render.SetColorModulation(1, 1, 1) end