SWEP.Base = "weapon_zs_zombie" SWEP.MeleeReach = 48 SWEP.MeleeDelay = 0.9 SWEP.MeleeSize = 1.5 SWEP.MeleeDamage = 40 SWEP.MeleeDamageType = DMG_SLASH SWEP.MeleeAnimationDelay = 0.35 SWEP.Primary.Delay = 1.6 SWEP.FleshThrowRecoil = 40 SWEP.ViewModel = Model("models/weapons/v_pza.mdl") SWEP.WorldModel = "models/weapons/w_crowbar.mdl" function SWEP:CheckMoaning() end function SWEP:StopMoaningSound() end function SWEP:StartMoaningSound() end function SWEP:PlayHitSound() self.Owner:EmitSound("npc/zombie/claw_strike"..math.random(1, 3)..".wav", 75, 80) end function SWEP:PlayMissSound() self.Owner:EmitSound("npc/zombie/claw_miss"..math.random(1, 2)..".wav", 75, 80) end function SWEP:PlayAttackSound() self.Owner:EmitSound("NPC_PoisonZombie.ThrowWarn") end function SWEP:PlayAlertSound() self.Owner:EmitSound("NPC_PoisonZombie.Alert") end SWEP.PlayIdleSound = SWEP.PlayAlertSound