SWEP.PrintName = "Arsenal Crate" SWEP.Description = "This crate is invaluable to survival. It allows people to purchase new weapons, tools, ammunition, etc.\nThe deployer gets a 5% commission on purchases not made by themselves.\nPress PRIMARY ATTACK to deploy the crate.\nPress SECONDARY ATTACK and RELOAD to rotate the crate." SWEP.ViewModel = "models/weapons/v_pistol.mdl" SWEP.WorldModel = Model("models/Items/item_item_crate.mdl") SWEP.AmmoIfHas = true SWEP.Primary.ClipSize = 1 SWEP.Primary.DefaultClip = 1 SWEP.Primary.Ammo = "airboatgun" SWEP.Primary.Delay = 1 SWEP.Primary.Automatic = true SWEP.Secondary.ClipSize = 1 SWEP.Secondary.DefaultClip = 1 SWEP.Secondary.Ammo = "dummy" SWEP.MaxStock = 5 SWEP.WalkSpeed = SPEED_NORMAL SWEP.FullWalkSpeed = SPEED_SLOWEST SWEP.NoDeploySpeedChange = true function SWEP:Initialize() self:SetWeaponHoldType("slam") self:SetDeploySpeed(10) self:HideViewAndWorldModel() end function SWEP:SetReplicatedAmmo(count) self:SetDTInt(0, count) end function SWEP:GetReplicatedAmmo() return self:GetDTInt(0) end function SWEP:GetWalkSpeed() if self:GetPrimaryAmmoCount() > 0 then return self.FullWalkSpeed end end function SWEP:SecondaryAttack() end function SWEP:Reload() end function SWEP:CanPrimaryAttack() if self:GetOwner():IsHolding() or self:GetOwner():GetBarricadeGhosting() then return false end if self:GetPrimaryAmmoCount() <= 0 then self:SetNextPrimaryFire(CurTime() + self.Primary.Delay) return false end return true end function SWEP:Holster() return true end