INC_CLIENT() SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 70 SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.ViewModelBoneMods = { ["ValveBiped.cube3"] = { scale = Vector(0.001, 0.001, 0.001), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) } } SWEP.VElements = { ["main"] = { type = "Model", model = "", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(1, 5, 1), angle = Angle(-61.949, 87.662, 127.402), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base+++"] = { type = "Sprite", sprite = "sprites/light_glow02", bone = "ValveBiped.Bip01_R_Hand", rel = "1+++", pos = Vector(0, 0, 0), size = { x = 2, y = 2 }, color = Color(123, 208, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = true}, ["1++"] = { type = "Model", model = "models/props_junk/rock001a.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "main", pos = Vector(-1.558, -1.558, 0.2), angle = Angle(75.973, -43.248, -24.546), size = Vector(0.05, 0.05, 0.05), color = Color(72, 127, 200, 255), surpresslightning = true, material = "models/shiny", skin = 0, bodygroup = {} }, ["base++"] = { type = "Sprite", sprite = "sprites/light_glow02", bone = "ValveBiped.Bip01_R_Hand", rel = "1++", pos = Vector(0, 0, 0), size = { x = 2, y = 2 }, color = Color(123, 208, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = true}, ["base+"] = { type = "Sprite", sprite = "sprites/light_glow02", bone = "ValveBiped.Bip01_R_Hand", rel = "1+", pos = Vector(0, 0, 0), size = { x = 2, y = 2 }, color = Color(123, 208, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = true}, ["1+++"] = { type = "Model", model = "models/props_junk/rock001a.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "main", pos = Vector(0.518, 1, 1.557), angle = Angle(75.973, -43.248, -24.546), size = Vector(0.05, 0.05, 0.05), color = Color(72, 127, 200, 255), surpresslightning = true, material = "models/shiny", skin = 0, bodygroup = {} }, ["base"] = { type = "Sprite", sprite = "sprites/light_glow02", bone = "ValveBiped.Bip01_R_Hand", rel = "main", pos = Vector(0, 0, 0), size = { x = 10, y = 10 }, color = Color(123, 208, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = true}, ["1+"] = { type = "Model", model = "models/props_junk/rock001a.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "main", pos = Vector(1.557, 0, 0.2), angle = Angle(0, 99.35, 52.597), size = Vector(0.05, 0.05, 0.05), color = Color(72, 127, 200, 255), surpresslightning = true, material = "models/shiny", skin = 0, bodygroup = {} }, ["1"] = { type = "Model", model = "models/props_wasteland/medbridge_post01.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "main", pos = Vector(0, 0, -1.5), angle = Angle(0, 0, 0), size = Vector(0.029, 0.029, 0.029), color = Color(166, 200, 255, 255), surpresslightning = true, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["main"] = { type = "Model", model = "", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2, 5, -0.5), angle = Angle(-17.532, 45.583, 127.402), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base+++"] = { type = "Sprite", sprite = "sprites/light_glow02", bone = "ValveBiped.Bip01_R_Hand", rel = "1+++", pos = Vector(0, 0, 0), size = { x = 2, y = 2 }, color = Color(123, 208, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false}, ["1++"] = { type = "Model", model = "models/props_junk/rock001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "main", pos = Vector(-1.558, -1.558, 0.2), angle = Angle(75.973, -43.248, -24.546), size = Vector(0.05, 0.05, 0.05), color = Color(72, 127, 200, 255), surpresslightning = true, material = "models/shiny", skin = 0, bodygroup = {} }, ["base++"] = { type = "Sprite", sprite = "sprites/light_glow02", bone = "ValveBiped.Bip01_R_Hand", rel = "1++", pos = Vector(0, 0, 0), size = { x = 2, y = 2 }, color = Color(123, 208, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false}, ["base+"] = { type = "Sprite", sprite = "sprites/light_glow02", bone = "ValveBiped.Bip01_R_Hand", rel = "1+", pos = Vector(0, 0, 0), size = { x = 2, y = 2 }, color = Color(123, 208, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false}, ["1+++"] = { type = "Model", model = "models/props_junk/rock001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "main", pos = Vector(0.518, 1, 1.557), angle = Angle(75.973, -43.248, -24.546), size = Vector(0.05, 0.05, 0.05), color = Color(72, 127, 200, 255), surpresslightning = true, material = "models/shiny", skin = 0, bodygroup = {} }, ["1"] = { type = "Model", model = "models/props_wasteland/medbridge_post01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "main", pos = Vector(0, 0, -1.5), angle = Angle(0, 0, 0), size = Vector(0.029, 0.029, 0.029), color = Color(166, 200, 255, 255), surpresslightning = true, material = "", skin = 0, bodygroup = {} }, ["base"] = { type = "Sprite", sprite = "sprites/light_glow02", bone = "ValveBiped.Bip01_R_Hand", rel = "main", pos = Vector(0, 0, 0), size = { x = 10, y = 10 }, color = Color(123, 208, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false}, ["1+"] = { type = "Model", model = "models/props_junk/rock001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "main", pos = Vector(1.557, 0, 0.2), angle = Angle(0, 99.35, 52.597), size = Vector(0.05, 0.05, 0.05), color = Color(72, 127, 200, 255), surpresslightning = true, material = "models/shiny", skin = 0, bodygroup = {} } } function SWEP:DrawWorldModel() local time = UnPredictedCurTime() * 45 local vang = self.WElements.main.angle vang.p = time % 360 vang.y = vang.p self.BaseClass.DrawWorldModel(self) end SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel function SWEP:PostDrawViewModel(vm) local time = UnPredictedCurTime() * 45 local vang = self.VElements.main.angle vang.p = time % 360 vang.y = vang.p end