SWEP.PrintName = "'Slinger' Bolt Pistol" SWEP.Description = "A slow loading, inaccurate bolt pistol with no special properties." SWEP.Base = "weapon_zs_baseproj" SWEP.HoldType = "revolver" SWEP.ViewModel = "models/weapons/cstrike/c_pist_p228.mdl" SWEP.WorldModel = "models/weapons/w_pist_p228.mdl" SWEP.UseHands = true SWEP.ShowViewModel = true SWEP.ShowWorldModel = true SWEP.ViewModelBoneMods = {} SWEP.CSMuzzleFlashes = false SWEP.Primary.Sound = Sound("Weapon_Crossbow.Single") SWEP.Primary.Delay = 1 SWEP.Primary.Automatic = true SWEP.Primary.Damage = 59 SWEP.Primary.ClipSize = 1 SWEP.Primary.Ammo = "XBowBolt" SWEP.Primary.ClipMultiplier = 2 GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 2.5 SWEP.ConeMin = 1.2 SWEP.NextZoom = 0 SWEP.ReloadSpeed = 0.59 GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_RELOAD_SPEED, 0.07) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Darter' Bolt Pistol", "Deals less damage but has much higher velocity", function(wept) wept.Primary.Damage = wept.Primary.Damage * 0.9 wept.Primary.ProjVelocity = 2300 if SERVER then wept.EntModify = function(self, ent) ent:SetDTBool(0, true) end end end) local branch = GAMEMODE:AddNewRemantleBranch(SWEP, 2, "'Hurler' Bolt Pistol", "Greater maximum accuracy, less damage at close range and more damage from afar", function(wept) wept.Primary.Damage = wept.Primary.Damage * 0.75 wept.ConeMin = 0.3 if SERVER then wept.EntModify = function(self, ent) ent:SetDTBool(1, true) end end end) branch.Colors = {Color(255, 160, 150), Color(215, 120, 150), Color(175, 100, 140)} branch.NewNames = {"Range", "Seeker", "Searcher"} function SWEP:SendReloadAnimation() self:SendWeaponAnim(ACT_VM_DRAW) end function SWEP:EmitReloadFinishSound() if IsFirstTimePredicted() then self:EmitSound("weapons/galil/galil_boltpull.wav", 70, 190) end end function SWEP:EmitReloadSound() if IsFirstTimePredicted() then self:EmitSound("weapons/g3sg1/g3sg1_clipout.wav", 70, 135, 0.9, CHAN_AUTO) end end function SWEP:EmitFireSound() self:EmitSound("weapons/crossbow/fire1.wav", 70, 230, 0.9, CHAN_WEAPON) end util.PrecacheSound("weapons/crossbow/bolt_load1.wav") util.PrecacheSound("weapons/crossbow/bolt_load2.wav")